Social Pillar Education and Training
Ways Education Could Change In the Next 13 Years
-To improve the production of skills that are demand driven.
-To teach behavioral and life skills in order to impact positive
character traits among the youth.
Ways Education Could Change In the Next 13 Years
·
Math, science ,social studies, and literacy have been
the pillars of modern education for over a century.
·
But in the face of an uber-connected and technological-driven world, new perspectives naturally emerge. Rather than "content
areas "it is
possible to unify
learning experiences by new
criteria, including the ability to use specific technologies.
·
This doesn’t mean traditional
context areas are
unnecessary, but rather that new,more,robust-and hopefully more interesting and re-branded
-themes are necessary to naturally aggregate content.
·
For example “Design” can merge math,science,and sociology to
provide both a playground for arithmetic and an authentic need to know and create for authentic purposes in
a true “maker movement culture.”
2.A “discipline” is characterised by
§
A body of knowledge, including
widely-applicable ideas and concepts, and a theoretical framework into which
these ideas and concepts fit.
§
A set of techniques and methods that may
be applied in the solution of problems, and in the advancement of knowledge.
§
A way of thinking and working that
provides a perspective on the world that is distinct from other disciplines.
§
Longevity: a discipline does not “date”
quickly, although the subject advances.
§
Independence from specific technologies,
especially those that have a short shelf-life.
3.Computing & Chess
as disciplines
·
Education enhances pupils’ lives as well as their life
skills. It
prepares young people for a world that doesn’t yet exist, involving technologies that have
not yet been invented, and those present technical and ethical challenges of which we are not yet aware.
·
To do this, education aspires primarily to teach disciplines with long-term value, rather than skills with short-term usefulness, although the latter are certainly useful.
4. Computing as a Discipline
·
Computer Science is a
discipline with all of these characteristics. It encompasses foundational
principles (such as the theory
of computation) and widely applicable ideas and concepts (such as the use of relational models to
capture structure
in data).
·
It incorporates
techniques and methods for solving
problems and
advancing knowledge (such as abstraction and logical
reasoning), and a distinct way of thinking and working that sets it apart
from other disciplines (computational thinking).
·
It has longevity (most of
the ideas and concepts that were current 20 or more years ago are still applicable today), and every core principle can be taught or illustrated
without relying on the use of a specific technology
5. Chess
as a Discipline
Chess as a School
Subject:
There is a “movement "toward
teaching chess in school and perhaps introduce chess as is own subject:
·
The way chess can
incorporate and relate to other core subjects makes it an amazingly powerful tool.
Chess is one big science experiment; every time you play a game you are testing hypotheses and learning by trial and error.
·
Chess is known to be
closely related to maths and music, meaning that if you play chess, you will get a
boost in those areas.
·
The beauty of chess as a teaching tool is that it stimulates children’s minds and helps them to build these skills while enjoying themselves. As
a result, children become more critical thinkers, better problem solvers, and more independent decision makers.
·
Chess enhances foresight, planning, and analyzing and teaches life skills.
·
Theoretical knowledge is more important than practicability of the game and capability of the game.
·
The chess theory was formed from the records of the chess since centuries. The analysis of the played games improved the technicality of chess.
·
The chess theory is complicated and
many players memorize different opening variations.
·
Opening theory and principles was
confirmed by the masters of the chess. However we can't say the theory is completed.
·
It has longevity (most of the ideas and concepts that were made
over 1500 or more years ago are still applicable
today), and every core principle can be taught or illustrated without relying
on the use of a specific technology.
STEM
·
STEM
programs are designed to integrate science, technology, engineering, and mathematics
in the classroom.
·
The
programs aim to teach students to think critically and have an engineering or design
approach towards real-world problems while building on their math and science
base.
What
is STEAM Education?
·
STEAM fields are an acronym for the fields of
study in the categories of science, technology, engineering, arts, and
mathematics. The initiative began to include arts and design in STEM field’s
education.
·
STEAM programs add art to STEM curriculum by
drawing on design principles and encouraging creative solutions.
·
Innovation remains tightly coupled with Science,
Technology, Engineering and Math the STEM subjects.
·
Art + Design are poised to transform our economy
in the 21st century just as science and technology did in the last
century.
Computer
Science As a STEM Discipline
Computer Science is a quintessential STEM discipline, sharing attributes
with Engineering, Mathematics, Science, and Technology:
a) It has its own theoretical
foundations and mathematical underpinnings, and involves the application of logic
and reasoning.
b) It embraces a
scientific approach to measurement and experiment.
c) It involves the design,
construction, and testing of purposeful artefacts.
d) It requires
understanding, appreciation, and application of a wide range of technologies.
e) Moreover, Computer
Science provides pupils with insights into other STEM disciplines,
and with skills and knowledge that can be applied to the solution of problems in
those disciplines.
Chess
and Artificial Intelligence
This type of computing
integrates technology and biology in an attempt to re-engineer the brain, one
of the most efficient and effective computers on Earth.
The timeless game of
chess has long been a grand challenge for artificial intelligence, with the
number of possible games being much greater than the number of atoms in the universe.
The factors that make chess an excellent domain for AI
research include:
- · Richness of the problem-solving domain.
- · Ability to monitor and record progress accurately through competition and rating, because of its well-defined structure.
- · Chess has been around for centuries- the basics are well-understood internationally, expertise is readily available and is (generally!) beyond proprietary or nationalistic interests. Has been considered a "game of intelligence." Many players of the game feel men-tally "stretched."
- · Detailed psychological studies of chess playing exist. These studies suggest that human players use different reasoning modes from those in current chess pro-grams. Further, the reasoning modes are also used in many other problem-solving domains.
- · Excellent test bed for uncertainty management schemes- the basis of most expert problem-solving. The well-refinedness and discreteness of the game have led it to be used in AI research.
- http://www.slideshare.net/fsagwe/enriching-steam-education-through-computing-and-chess-disciplines?utm_source=slideshow&utm_medium=ssemail&utm_campaign=post_upload
FERGUSON AND THE CHESS GAME OF LIFE..!!
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IBM technology training targets 3,700 teachers to boost sciences
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