Enriching STEAM Education through, Computing and Chess Disciplines

Social Pillar Education and Training
-To improve the production of skills that are demand driven.


-To teach behavioral and life skills in order to impact positive character traits among the youth.

Ways Education Could Change In the Next 13 Years
·        Math, science ,social studies, and literacy have been the pillars of modern education for over a century.
·        But in the face of an uber-connected and technological-driven world, new perspectives naturally emerge. Rather than "content areas "it is possible to unify learning experiences by new criteria, including the ability to use specific technologies.
·        This doesn’t mean traditional context areas are unnecessary, but rather that new,more,robust-and hopefully more interesting and re-branded  -themes are necessary to naturally aggregate content.
·        For example Design” can merge math,science,and sociology to provide both a playground for arithmetic and an authentic need to know and create for authentic purposes in a true “maker movement culture.”

2.A “discipline” is characterised by
§  A body of knowledge, including widely-applicable ideas and concepts, and a theoretical framework into which these ideas and concepts fit.
§  A set of techniques and methods that may be applied in the solution of problems, and in the advancement of knowledge.
§  A way of thinking and working that provides a perspective on the world that is distinct from other disciplines.
§  Longevity: a discipline does not “date” quickly, although the subject advances.
§  Independence from specific technologies, especially those that have a short shelf-life. 

3.Computing & Chess as disciplines
·        Education enhances pupils’ lives as well as their life skills. It prepares young people for a world that doesn’t yet exist, involving technologies that have not yet been invented, and those present technical and ethical challenges of which we are not yet aware.
·        To do this, education aspires primarily to teach disciplines with long-term value, rather than skills with short-term usefulness, although the latter are certainly useful.

4. Computing as a Discipline
·        Computer Science is a discipline with all of these characteristics. It encompasses foundational principles (such as the theory of computation) and widely applicable ideas and concepts (such as the use of relational models to capture structure in data).
·        It incorporates techniques and methods for solving problems and advancing knowledge (such as abstraction and logical reasoning), and a distinct way of thinking and working that sets it apart from other disciplines (computational thinking).
·        It has longevity (most of the ideas and concepts that were current 20 or more years ago are still applicable today), and every core principle can be taught or illustrated without relying on the use of a specific technology

5. Chess as a Discipline
Chess as a School Subject:
There is a “movement "toward teaching chess in school and perhaps introduce chess as is own subject:
·         The way chess can incorporate and relate to other core subjects makes it an amazingly powerful tool. Chess is one big science experiment; every time you play a game you are testing hypotheses and learning by trial and error.
·         Chess is known to be closely related to maths and musicmeaning that if you play chess, you will get a boost in those areas.
·         The beauty of chess as a teaching tool is that it stimulates children’s minds and helps them to build these skills while enjoying themselves. As a result, children become more critical thinkers, better problem solvers, and more independent decision makers.
·         Chess enhances foresight, planning, and analyzing and teaches life skills.
·         Theoretical knowledge is more important than practicability of the game and capability of the game.
·         The chess theory was formed from the records of the chess since centuries. The analysis of the played games improved the technicality of chess.
·         The chess theory is complicated and many players memorize different opening variations.
·         Opening theory and principles was confirmed by the masters of the chess. However we can't say the theory is completed.
·         It has longevity (most of the ideas and concepts that were made over 1500 or more years ago are still applicable today), and every core principle can be taught or illustrated without relying on the use of a specific technology.

STEM
·         STEM programs are designed to integrate science, technology, engineering, and mathematics in the classroom.
·         The programs aim to teach students to think critically and have an engineering or design approach towards real-world problems while building on their math and science base.


What is STEAM Education?
·         STEAM fields are an acronym for the fields of study in the categories of science, technology, engineering, arts, and mathematics. The initiative began to include arts and design in STEM field’s education.
·         STEAM programs add art to STEM curriculum by drawing on design principles and encouraging creative solutions.
·         Innovation remains tightly coupled with Science, Technology, Engineering and Math the STEM subjects.
·         Art + Design are poised to transform our economy in the 21st century just as science and technology did in the last century.


Computer Science As a STEM Discipline
Computer Science is a quintessential STEM discipline, sharing attributes with Engineering, Mathematics, Science, and Technology:
a)    It has its own theoretical foundations and mathematical underpinnings, and involves the application of logic and reasoning.
b)    It embraces a scientific approach to measurement and experiment.
c)    It involves the design, construction, and testing of purposeful artefacts.
d)    It requires understanding, appreciation, and application of a wide range of technologies.
e)    Moreover, Computer Science provides pupils with insights into other STEM disciplines, and with skills and knowledge that can be applied to the solution of problems in those disciplines.

Chess and Artificial Intelligence
This type of computing integrates technology and biology in an attempt to re-engineer the brain, one of the most efficient and effective computers on Earth.
The timeless game of chess has long been a grand challenge for artificial intelligence, with the number of possible games being much greater than the number of atoms in the universe.
The factors that make chess an excellent domain for AI research include:
  • ·         Richness of the problem-solving domain.
  • ·         Ability to monitor and record progress accurately through competition and rating, because of its well-defined structure.
  • ·         Chess has been around for centuries- the basics are well-understood internationally, expertise is readily available and is (generally!) beyond proprietary or nationalistic interests. Has been considered a "game of intelligence." Many players of the game feel men-tally "stretched."
  • ·         Detailed psychological studies of chess playing exist. These studies suggest that human players use different reasoning modes from those in current chess pro-grams. Further, the reasoning modes are also used in many other problem-solving domains.
  • ·         Excellent test bed for uncertainty management schemes- the basis of most expert problem-solving. The well-refinedness and discreteness of the game have led it to be used in AI research.

  • http://www.slideshare.net/fsagwe/enriching-steam-education-through-computing-and-chess-disciplines?utm_source=slideshow&utm_medium=ssemail&utm_campaign=post_upload





Comments

  1. FERGUSON AND THE CHESS GAME OF LIFE..!!

    http://www.jetmag.com/life/ferguson-and-the-chess-game-of-life/#.VlRzENIrJkj

    ReplyDelete
  2. IBM technology training targets 3,700 teachers to boost sciences

    https://twitter.com/ICTchamps_ke/status/669279359056879617

    ReplyDelete

Post a Comment