lMatthew Berland published an article in Entertainment
Technology Center at
Carnegie Mellon University concluding that people who play strategic board
games like chess, train themselves
to think like computers.
lBerland finds
that playing strategy games require people to engage in "computational
thinking, "where “players follow a set of relatively
uncomplicated rules with a few decision
points for which players have voluminous data.
l
lThe ability to use computational as ‘lens’for
thinking and learning is called’computational’or ‘procedural’literacy.89 Papert(1980)used
the term procedural literacy to propose that all students be taught to program
and to use computer programming as a means to think and learn math,science,and
even literature.
lMore recently,Bogost(2007) and Mateas(2008)have
taken the mantle of procedural literacy as a away to express how students learn
to think with videogames, by virtually inhabiting their rule-based world.
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